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Time Survivors

A Vampire Survivors-like with a time twist. · By elvieLynx, tumache, gallardooo

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Recent updates

Final Devlog: progress, progress, progress
As we near the end of the project, we're working on implementing the last few features of the game; in this case a simple melee attack, a new kind of enemy, and...
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8th Devlog: sometimes it's not all mechanics
This week, we paused our usual mechanic implementation to work on some tweaks. We added a healthbar, and optimized the enemy detection system (now using the pow...
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7th Devlog: double-time violence
This week, it has finally come time to really take the violence we can achieve to the next level: finally, our lovely shadow attacks! Currently, it will onfy fi...
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6th Devlog: menus, revisited
This week we made a step towards looking a little bit more like an actual game by improving the menus, with some better aesthetics and navigation. In addition...
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5th Devlog: the violence will continue until morale improves
This week, we continued attack development by creating generic scenes that allow for quick projectile creation. Through the Projectile resource, the genericProj...
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4th Devlog: we chose violence
These past couple weeks, we chose violence and started on developing attacks and the supporting infrastructure. As of this devlog , we have a clunky but working...
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3rd Devlog, with an ugly but working menu
In this week, we included new sprites for the player and one enemy. Also we have made a basic but functional main menu and a pause menu. You can pause the game...
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2nd Devlog: i mean it kinda looks like a demo
This week, we dipped our toes into actual development by creating a rough demo for what our main mechanic will be like. Our intent is to have a Vampire Survivor...
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