As we near the end of the project, we're working on implementing the last few features of the game; in this case a simple melee attack, a new kind of enemy, and...
This week, we paused our usual mechanic implementation to work on some tweaks. We added a healthbar, and optimized the enemy detection system (now using the pow...
This week, it has finally come time to really take the violence we can achieve to the next level: finally, our lovely shadow attacks! Currently, it will onfy fi...
This week we made a step towards looking a little bit more like an actual game by improving the menus, with some better aesthetics and navigation. In addition...
This week, we continued attack development by creating generic scenes that allow for quick projectile creation. Through the Projectile resource, the genericProj...
These past couple weeks, we chose violence and started on developing attacks and the supporting infrastructure. As of this devlog , we have a clunky but working...
In this week, we included new sprites for the player and one enemy. Also we have made a basic but functional main menu and a pause menu. You can pause the game...
This week, we dipped our toes into actual development by creating a rough demo for what our main mechanic will be like. Our intent is to have a Vampire Survivor...